![]() This is especially punishing against control decks who want to maintain a full hand at all times. This is meant to ensure that you empty your hand fast enough. Snake: Opponent starts with two Black Vise cards in play. The turtle doesn't play card from its hand but starts with a hand of 7 cards and draws one per turn. When you draw a land, the turtle gets a land in play. ![]() Turtle: Opponent starts off with an Ivory Tower and 6 Circles of Protection. This method works best testing aggro and combo decks and terribly with control ones. Goldfish: Take your imaginary opponent from full life to 0 as quickly as possible with no interaction on their part. That said there are several different ways to play test your deck alone (Keep in mind these were created with 60 card decks in mind): Control on the other hand is all about interactions and knowing whether or not you'll have the right responses for the right situations is difficult to replicate alone. From my experience, aggro and combo decks are the easiest to test as they require the least amount of interaction with the opponent. This means making sure you have things like: the right colors at the right times, the right amount of mana, etc. In essence, making sure that your deck doesn't defeat itself, because if it does then it certainly can't defeat other players. The initial first step in testing is to test the flow of your deck. This includes both alone and against others. Playing Your Pet And if research hasn't taken enough time already, there's testing to be done.
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